The Bearded Man wrote:Partial gameplay idea for a kind of beat them all & potentially partly third person shooter game about badasses with amazing martial art skills
Heh, as I begun reading the criticism directed at "unrealistic HPs", I admit i was about to turn into the embodyment of outrage. Not that i'm a firm supporter of hit points, mind you, but i belong to the school of thought that "games are meant to be FUN, not realistic", therefore whenever i hear someone complain about lack of realism in a game makes me want to imemdiately bitch-slap the culprit. It's a pet-peeve of mine, i guess.
However, I find your alternative solution to HPs most interesting. It's a good concept. it's original and likely to be real fun if well executed.
I would recommend the use of occasional "strong attacks" that even minions might do at times, which will need to be actively parried or doged, as the auto-block wouldn't be enought. It's an idea you find already in most fighting games, from Street Fighter to Soul Calibur, and specifically designed to prevent one player to just hold down in a defensive stance just parrying all attacks.
The other problem i see with your idea is that it'll be a real massacre (no pun intended) to balance things out. This is actually why HPs are so common and popular, because it reduces balancing the different encounters (making sure they're not too easy nor overwhelming) to a few mathematical formulas. In your case, i guess it'll need lots, lots and lots of focus testing to figure out the way to balance things. But this is a developer-side issue, not for the player.
robybang wrote:A tower defense game that allows you to play as the offensive side.
You might want to look at "Anomaly - Warzone Earth", it's a well designed offensive tower-defense. Does not, however, have the MMO-ish online mode you've thought of, it's purely single player.