Froken Keke wrote:Don't defile Ristar's corpse.
He's still alive... HE'S STILL ALIVE.
-Runs off crying-
Froken Keke wrote:Don't defile Ristar's corpse.
Durvin wrote:I think there's a problem with sprite comics that kinda lurks under the surface, down at a level where most people don't notice it: scene staging. You use sprites like most games have, you're stuck staging everything side-view; and then with sprites you can only zoom in so much before it's unrecognizable. I have yet to see a sprite comic with a variety of faces--sure, there's "standard", "shamed", and "yelling", but if that's the range of expressions your characters are going to make...I'll delete the mean-hearted thing I was going to say and simply suggest that you reconsider. (And no, pasting a little hand-drawn smile over a low-res close-up doesn't count.)
All of this together makes sprite comics tend to be around the same graphic level as, I don't know, "The Lockhorns", or at best "Hagar the Horrible"...I mean, at least the guy that draws Garfield varies up the faces. Dilbert comes at you from all kinds of crazy angles. Spriters wanna be taken seriously? That, I think, is the aspect of their game most universally needing ramping up.
Darmanarya wrote:Durvin wrote:I think there's a problem with sprite comics that kinda lurks under the surface, down at a level where most people don't notice it: scene staging. You use sprites like most games have, you're stuck staging everything side-view; and then with sprites you can only zoom in so much before it's unrecognizable. I have yet to see a sprite comic with a variety of faces--sure, there's "standard", "shamed", and "yelling", but if that's the range of expressions your characters are going to make...I'll delete the mean-hearted thing I was going to say and simply suggest that you reconsider. (And no, pasting a little hand-drawn smile over a low-res close-up doesn't count.)
All of this together makes sprite comics tend to be around the same graphic level as, I don't know, "The Lockhorns", or at best "Hagar the Horrible"...I mean, at least the guy that draws Garfield varies up the faces. Dilbert comes at you from all kinds of crazy angles. Spriters wanna be taken seriously? That, I think, is the aspect of their game most universally needing ramping up.
To me that is not a good enough excuse. If it is well written you do not need a perfect face to go with it. Is there a face in a novel? no. Yet you know what the facial expression is. to me writing quality has degraded into alot of things that are basically fanfics. poorly written fanfics that is. A truly well written one does not need fany=cy facial expressions, they need to be well worded and placed so suddenly the exact same face takes on a whole new meaning between each time it is used.


Durvin wrote:I think there's a problem with sprite comics that kinda lurks under the surface, down at a level where most people don't notice it: scene staging. You use sprites like most games have, you're stuck staging everything side-view; and then with sprites you can only zoom in so much before it's unrecognizable. I have yet to see a sprite comic with a variety of faces--sure, there's "standard", "shamed", and "yelling", but if that's the range of expressions your characters are going to make...I'll delete the mean-hearted thing I was going to say and simply suggest that you reconsider. (And no, pasting a little hand-drawn smile over a low-res close-up doesn't count.)
All of this together makes sprite comics tend to be around the same graphic level as, I don't know, "The Lockhorns", or at best "Hagar the Horrible"...I mean, at least the guy that draws Garfield varies up the faces. Dilbert comes at you from all kinds of crazy angles. Spriters wanna be taken seriously? That, I think, is the aspect of their game most universally needing ramping up.
Tex wrote:I still to this day have no idea what kind of appeal the after subtract offers.
Darmanarya wrote:Durvin wrote:I think there's a problem with sprite comics that kinda lurks under the surface, down at a level where most people don't notice it: scene staging. You use sprites like most games have, you're stuck staging everything side-view; and then with sprites you can only zoom in so much before it's unrecognizable. I have yet to see a sprite comic with a variety of faces--sure, there's "standard", "shamed", and "yelling", but if that's the range of expressions your characters are going to make...I'll delete the mean-hearted thing I was going to say and simply suggest that you reconsider. (And no, pasting a little hand-drawn smile over a low-res close-up doesn't count.)
All of this together makes sprite comics tend to be around the same graphic level as, I don't know, "The Lockhorns", or at best "Hagar the Horrible"...I mean, at least the guy that draws Garfield varies up the faces. Dilbert comes at you from all kinds of crazy angles. Spriters wanna be taken seriously? That, I think, is the aspect of their game most universally needing ramping up.
To me that is not a good enough excuse. If it is well written you do not need a perfect face to go with it. Is there a face in a novel? no. Yet you know what the facial expression is. to me writing quality has degraded into alot of things that are basically fanfics. poorly written fanfics that is. A truly well written one does not need fany=cy facial expressions, they need to be well worded and placed so suddenly the exact same face takes on a whole new meaning between each time it is used.
CandyLove wrote:
I'm basically new to creating comics and I use sprites to bring my characters to life. You see, I can't draw like others here but I love to write stories. As opposed to writing novels, you don't really have to describe every little detail pertaining to the settings when you use sprites and backgrounds. You just need to visualize what kind of background is suited for the story, search for it, and use it. For the characters, you don't have to describe what they look like, just describe what they feel, and how they behave.
I'm not getting enough fans though.. I'm not sure if it's the boring storyline or the sprites I use. Nevertheless, I try to make my comic more upbeat. It's not that sprite comics are dead, it's just that with more people able to draw digitally enhanced pictures, more comic creators try their hands on tablet drawing, coloring, etc. Even if I don't have such a huge following, I enjoy what I do and come up with, that's what matters to me.
SpiralPen wrote:CandyLove wrote:
I'm basically new to creating comics and I use sprites to bring my characters to life. You see, I can't draw like others here but I love to write stories. As opposed to writing novels, you don't really have to describe every little detail pertaining to the settings when you use sprites and backgrounds. You just need to visualize what kind of background is suited for the story, search for it, and use it. For the characters, you don't have to describe what they look like, just describe what they feel, and how they behave.
I'm not getting enough fans though.. I'm not sure if it's the boring storyline or the sprites I use. Nevertheless, I try to make my comic more upbeat. It's not that sprite comics are dead, it's just that with more people able to draw digitally enhanced pictures, more comic creators try their hands on tablet drawing, coloring, etc. Even if I don't have such a huge following, I enjoy what I do and come up with, that's what matters to me.
It's true that being happy doing what you do is always most important, first and foremost! I'm glad you enjoy your medium and I hope you continue to do so, although I'd also like to point out that, while it may take a lot of time and effort, all skills you might be lacking can be learned.
Not that you NEED to learn to become an excellent novelist or artist to tell your stories, but selecting from premade sources can become limiting, and you should never sacrifice your imagination and ideas because of limited resources. Find a way to make it work! If you can do that without venturing into other territories, that's fine, but sometimes a change in direction is what's needed to fully express yourself.
Enjoy what you do and never limit yourself!
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