SUPER... SMAAAAASH BROTHERRRRRS! (And PlayStation All-Stars)

Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby RyoSoulreaper » April 13th, 2012, 2:29 pm

ApaFox wrote:With Square and the big N' being all buddies again now, what are the odds of some Final Fantasy characters being in it.

While it would be nice if Sora was poped in(you can just imagine all the PitxSora fanfics), I wonder what other characters aside from Mr. Key and Watch they could put in.


Lightning.
Noel
Serah
Sephiroth
Leon
Cloud
A Dragon Quest Protagonist
Neku
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Seven Rain » April 13th, 2012, 3:02 pm

RyoSoulreaper wrote:
ApaFox wrote:With Square and the big N' being all buddies again now, what are the odds of some Final Fantasy characters being in it.

While it would be nice if Sora was poped in(you can just imagine all the PitxSora fanfics), I wonder what other characters aside from Mr. Key and Watch they could put in.


Lightning.
Noel
Serah
Sephiroth
Leon
Cloud
A Dragon Quest Protagonist
Neku

Ehh, I don't know about most of these. Nintendo and SE are tight and all but they wouldn't throw in characters from FFVII-XIII, I'm sure. They'd still try to stick with Nintendo stuff.
If I were to bet money on SE characters showing up in SSB I'd say a DQ Hero, one of the characters from 4 Heroes of Light, Neku or Sora.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby SpiralPen » April 13th, 2012, 3:52 pm

Personally, I think Neku would be mega rad. Not to mention, come Dream Drop Distance, he'll have exclusively shown up on Nintendo consoles!
As cool as Sora would be, I think that ups the ante slightly in Neku's favor~

And I know the chances of having an expanded Sonic roster are minimal at best... but... what if... w-what if they felt so inclined to give us an antagonist?
Spoiler! :
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I mean, he's *ALMOST* exclusive to Nintendo consoles... his debut title was Dreamcast/Gamecube, so I mean not perfect, but then he was also in Sonic Battle for the GBA!
Plus he was playable in the multiplayer of SA2B for GCN!
I mean.... please, Nintendo?
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Seven Rain » April 13th, 2012, 3:54 pm

SpiralPen wrote:And I know the chances of having an expanded Sonic roster are minimal at best... but... what if... w-what if they felt so inclined to give us an antagonist?
Spoiler! :
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I mean, he's *ALMOST* exclusive to Nintendo consoles... his debut title was Dreamcast/Gamecube, so I mean not perfect, but then he was also in Sonic Battle for the GBA!
Plus he was playable in the multiplayer of SA2B for GCN!
I mean.... please, Nintendo?

I'd be down with this.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby TerminalMontage » April 13th, 2012, 3:57 pm

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Kamek would be cool.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby SpiralPen » April 13th, 2012, 3:59 pm

TerminalMontage wrote:
Kamek would be cool.

Kamek WOULD be cool, actually. I wish there were more Yoshi's Island characters who could make the jump. the bandits maybe? Or Bowser Jr.?
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Seven Rain » April 13th, 2012, 4:35 pm

SpiralPen wrote:
TerminalMontage wrote:
Kamek would be cool.

Kamek WOULD be cool, actually. I wish there were more Yoshi's Island characters who could make the jump. the bandits maybe? Or Bowser Jr.?

Actually that was Baby Bowser, Bowser Jr. is Bowser's son, haha.

But yeah, YI characters would be cool. Especially a Bandit or one of these dudes;
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That'd be a tricky moveset, though. They'd have to improvise a lot on Kamek/Bandits/Zeus Guys.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby MacSimon » April 13th, 2012, 5:49 pm

SpiralPen wrote:
TerminalMontage wrote:
Kamek would be cool.

Kamek WOULD be cool, actually. I wish there were more Yoshi's Island characters who could make the jump. the bandits maybe? Or Bowser Jr.?


Kamek would be a good Boss fight!
I'd like to see a new special mode where you fight, and suddenly a boss appears, and you have to defeat him in order to continue the battle.
UpDatin' at least once every 42 hours! OR THE COMIC ENDS FOREVER.

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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Seven Rain » April 13th, 2012, 5:55 pm

MacSimon wrote:
SpiralPen wrote:
TerminalMontage wrote:
Kamek would be cool.

Kamek WOULD be cool, actually. I wish there were more Yoshi's Island characters who could make the jump. the bandits maybe? Or Bowser Jr.?


Kamek would be a good Boss fight!

If we're talking Yoshi's Island bosses as SSB bosses how cool would Raphael be? Like, that same little spinning moon level but in SSB.



MacSimon wrote:I'd like to see a new special mode where you fight, and suddenly a boss appears, and you have to defeat him in order to continue the battle.

Oooh, like a mode where bosses pop up during a vs. battle and the players have to stop and co-operate to fight the boss?
That does sound cool, but it would lose it's surprise factor if it had it's own mode, and be annoying if it was inserted into regular matches. D:
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby MacSimon » April 13th, 2012, 7:27 pm

Seven Rain wrote:
MacSimon wrote:I'd like to see a new special mode where you fight, and suddenly a boss appears, and you have to defeat him in order to continue the battle.

Oooh, like a mode where bosses pop up during a vs. battle and the players have to stop and co-operate to fight the boss?
That does sound cool, but it would lose it's surprise factor if it had it's own mode, and be annoying if it was inserted into regular matches. D:


It's like a Co-op Boss Rush, but with friendly fire!
Also, it'd be a good chance to fight all those Twin Bosses. Like Gannon's mothers or Team Rocket! Maybe Zekrom and Reshiram too.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby SpiralPen » April 13th, 2012, 7:36 pm

Seven Rain wrote:
MacSimon wrote:
Kamek would be a good Boss fight!

If we're talking Yoshi's Island bosses as SSB bosses how cool would Raphael be? Like, that same little spinning moon level but in SSB.



MacSimon wrote:I'd like to see a new special mode where you fight, and suddenly a boss appears, and you have to defeat him in order to continue the battle.

Oooh, like a mode where bosses pop up during a vs. battle and the players have to stop and co-operate to fight the boss?
That does sound cool, but it would lose it's surprise factor if it had it's own mode, and be annoying if it was inserted into regular matches. D:

OHGODRAPHAEL <3 YES~
I drew this a couple weeks ago, actually
Spoiler! :
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When I was a kid and I would make up my own stages all the time on paper, I would always have levels with co-op sequences! I'd love to see that in the new game!
Plus, whenever there's an opportunity for co-op, there's also an opportunity to screw others over ;D
Seems to fit the Smash Bros. mantra pretty well to me! I'd love a Forsaken Fortress stage divided into 3 sections:

Spoiler! :
1. The Courtyard.
Players can duke it out on the main platform where the entrance to the Fortress is, right above the water where you dock the King of Red Lions. Players can swim in said water and occasionally a spotlight will ravage the stage. If a player is caught in the spotlight, Phantom Ganon appears in the background and launches a volley of dark energy at the "discovered" player (s). There are a couple of raised ledges for vertical combat and the Chu/Mouse shopkeep can occasionally roll a bomb into the fray.

2. The Prison Tower.
The stage begins at the bottom of the circular chamber, but it begins to flood with water. Players must jump from platform to platform as, eventually, the Helmaroc King begins to break parts of the stage and take unfortunate players with him offscreen. Essentially a scrolling stage.

3. The Peak.
The height of the tower and the final stand against the Helmaroc King. Players battle on a relatively flat stage with occasional hazards from the spiked walls. The Helmaroc King will serve as the "Boss Encounter" here, circling the stage and occasionally landing. Players can either attempt to beat the bird and remove its hazard from gameplay, or hide and try to make other players die at its hand. Maybe its death rewards with a Smash Ball or something. Huh.


That reminds me. Brawl introduced "Footstool Jumps" and Final Smashes... both of which I thought added immensely to the gameplay. What new kinds of gameplay elements would you like to see to avoid a Brawl or Melee II?

MacSimon wrote:
It's like a Co-op Boss Rush, but with friendly fire!
Also, it'd be a good chance to fight all those Twin Bosses. Like Gannon's mothers or Team Rocket! Maybe Zekrom and Reshiram too.

That.... That sounds amazing!! * A *
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby TerminalMontage » April 14th, 2012, 2:07 am

THESE IDEAS ALL SOUNDS SO COOL.



You know who else I wouldn't mind seeing? And I highly doubt we will?

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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Seven Rain » April 14th, 2012, 7:22 am

TerminalMontage wrote:You know who else I wouldn't mind seeing? And I highly doubt we will?

Spoiler! :
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Skullkid would rule.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby FlamingDbag » April 14th, 2012, 9:17 am

MacSimon wrote:Travis Touchdown should probably join in the next one, too!


I'm bored so...
---
Imagined move-list + things for Travis Touchdown:

Speed: Above Average
Jump height: Average
Launch resistance: Below Average
Overall playstyle: Precise, Speedy

A,A,A,A - 3 hit slash combo to roundhouse kick. The kick has some notable launch properties.
Up+A normal - A slash much like Links Up+A. Mediocre launch property.
Down+A normal - Travis stabs the ground like he does in NMH when an enemy is lying down next to him usually after a grab. High launch property and damage if enemy is lying on ground. Attack has a decent launch value otherwise, also the attack has terrible range overall.
Side+A,A normal - Travis does a good ranged 2 hit vertical slash combo. This has no launch properties at all but does decent damage.
Dash+A - Travis does a downward punch like he does in NMH. The launch properties are similar to the kick in his normal A combo but weakened.

Jump+A - He does a vertical slash like most characters who have swords in this game.
Jump+Up+A - He does a slash very similar to this animation in midair.
Jump+Down+A - He does a slam down slash very similar to Dante of DMC's Helm Breaker.
Jump+Backward+A - He does a behind vertical slash that looks almost aimless but still effective.
Jump+Forward+A - He does a "SWAT door" kick with launch values.

Smash-A+Side - He does a charge up vertical slash much like he does in NMH in his high stance. Charging it takes up a noticeable amount of sword energy.
Smash-A+Down - He does his charge up horizontal slash much like he does in NMH in his low stance. Charging it takes up a noticeable amount of sword energy. I also forgot what this move was though, but seems suitable for now...
Smash-A+Up - He goes into a prepared pose and then does upward slash very similar to one of his killing blows in NMH (the one where he flicks the sword behind him for a moment after the kill). Charging it takes up a noticeable amount of sword energy.
---
B - Recharge (Sword never enters unusable state but it decreases in power dramatically once beam is not available anymore. Sword energy amount is shown through blade colour and when it's red/max it does slightly more damage then normal but only for one attack and no additional launching value, every other colour does normal damage and is only there to show amount. Must be on ground.)

Forward+B - Dash n' Slash (Travis does a vertical downward slash lunge much like how he can in the original NMH. Does some electrical stun damage and has little launch property. There is no charge-up and while he is dashing forward he can go through projectiles.)

Down+B - Circle Around (Like the fire emblem characters this is a counter move. Upon activation Travis goes into a prepared pose and the pose acts more or less exactly the same as most of the counter moves in the game; the recovery frames upon a failed counter is punishable. If some succeeds at landing an attack while he is in this stance though, like in NMH and much like Lucario's counter, Travis will do a very quick dash behind the enemy as a noise plays while both characters go in slow motion for a moment and then he preforms a very quick 5 slash hit combo, with the last hit having the best launch properties he has beyond using smash attacks and Down+A normal. Like Lucario, this move is likely to fail if performed in the air though and is not very reliable to use at edges, even though it is slightly less fail proof.) (Or maybe he does a grab move instead. Which actually sounds better...)

Up+B - Quick Upper Slashes (Very similar to Marth's Up+B except it does 3 combo hits and has less launch properties, in a sense kind of like a blend of Ike's Up+B as well.)
---

...I can't be bothered continuing atm but that's an awful lot for something that will never actually be used anyway.
Edit:......When I say vertical I'm thinking of the way he's swinging the sword. Not actually meaning the screen, since in NMH how you slash is pretty important to note in fights. My bad.
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Re: It's That Time... SUPER... SMAAAAASH BROTHERRRRRS!

Postby Bre Ishurna the Wolf » April 14th, 2012, 9:24 am

I don't know why, but I wanna see this guy in SSB4:

Spoiler! :
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