MacSimon wrote:Travis Touchdown should probably join in the next one, too!
I'm bored so...
Imagined move-list + things for Travis Touchdown:
Speed: Above Average
Jump height: Average
Launch resistance: Below Average
Overall playstyle: Precise, Speedy
A,A,A,A - 3 hit slash combo to roundhouse kick. The kick has some notable launch properties.
Up+A normal - A slash much like Links Up+A. Mediocre launch property.
Down+A normal - Travis stabs the ground like he does in NMH when an enemy is lying down next to him usually after a grab. High launch property and damage if enemy is lying on ground. Attack has a decent launch value otherwise, also the attack has terrible range overall.
Side+A,A normal - Travis does a good ranged 2 hit vertical slash combo. This has no launch properties at all but does decent damage.
Dash+A - Travis does a downward punch like he does in NMH. The launch properties are similar to the kick in his normal A combo but weakened.
Jump+A - He does a vertical slash like most characters who have swords in this game.
Jump+Up+A - He does a slash very similar to this animation
Jump+Down+A - He does a slam down slash very similar to Dante of DMC's Helm Breaker.
Jump+Backward+A - He does a behind vertical slash that looks almost aimless but still effective.
Jump+Forward+A - He does a "SWAT door" kick with launch values.
Smash-A+Side - He does a charge up vertical slash much like he does in NMH in his high stance. Charging it takes up a noticeable amount of sword energy.
Smash-A+Down - He does his charge up horizontal slash much like he does in NMH in his low stance. Charging it takes up a noticeable amount of sword energy. I also forgot what this move was though, but seems suitable for now...
Smash-A+Up - He goes into a prepared pose and then does upward slash very similar to one of his killing blows in NMH (the one where he flicks the sword behind him for a moment after the kill). Charging it takes up a noticeable amount of sword energy.
B - Recharge (Sword never enters unusable state but it decreases in power dramatically once beam is not available anymore. Sword energy amount is shown through blade colour and when it's red/max it does slightly more damage then normal but only for one attack and no additional launching value, every other colour does normal damage and is only there to show amount. Must be on ground.)
Forward+B - Dash n' Slash (Travis does a vertical downward slash lunge much like how he can in the original NMH. Does some electrical stun damage and has little launch property. There is no charge-up and while he is dashing forward he can go through projectiles.)
Down+B - Circle Around (Like the fire emblem characters this is a counter move. Upon activation Travis goes into a prepared pose and the pose acts more or less exactly the same as most of the counter moves in the game; the recovery frames upon a failed counter is punishable. If some succeeds at landing an attack while he is in this stance though, like in NMH and much like Lucario's counter, Travis will do a very quick dash behind the enemy as a noise plays while both characters go in slow motion for a moment and then he preforms a very quick 5 slash hit combo, with the last hit having the best launch properties he has beyond using smash attacks and Down+A normal. Like Lucario, this move is likely to fail if performed in the air though and is not very reliable to use at edges, even though it is slightly less fail proof.) (Or maybe he does a grab move instead. Which actually sounds better...)
Up+B - Quick Upper Slashes (Very similar to Marth's Up+B except it does 3 combo hits and has less launch properties, in a sense kind of like a blend of Ike's Up+B as well.)
...I can't be bothered continuing atm but that's an awful lot for something that will never actually be used anyway.
Edit:......When I say vertical I'm thinking of the way he's swinging the sword. Not actually meaning the screen, since in NMH how you slash is pretty important to note in fights. My bad.