Your video-game ideas

Re: Your video-game ideas

Postby Jops » May 12th, 2012, 7:51 am

Oooh, nice to read some actual gameplay ideas as opposed to "something like <insert game name here> mixed with <insert other game name here>" or characters, settings and story with no actual game elements described.

The Bearded Man wrote:Partial gameplay idea for a kind of beat them all & potentially partly third person shooter game about badasses with amazing martial art skills

Heh, as I begun reading the criticism directed at "unrealistic HPs", I admit i was about to turn into the embodyment of outrage. Not that i'm a firm supporter of hit points, mind you, but i belong to the school of thought that "games are meant to be FUN, not realistic", therefore whenever i hear someone complain about lack of realism in a game makes me want to imemdiately bitch-slap the culprit. It's a pet-peeve of mine, i guess.

However, I find your alternative solution to HPs most interesting. It's a good concept. it's original and likely to be real fun if well executed.
I would recommend the use of occasional "strong attacks" that even minions might do at times, which will need to be actively parried or doged, as the auto-block wouldn't be enought. It's an idea you find already in most fighting games, from Street Fighter to Soul Calibur, and specifically designed to prevent one player to just hold down in a defensive stance just parrying all attacks.

The other problem i see with your idea is that it'll be a real massacre (no pun intended) to balance things out. This is actually why HPs are so common and popular, because it reduces balancing the different encounters (making sure they're not too easy nor overwhelming) to a few mathematical formulas. In your case, i guess it'll need lots, lots and lots of focus testing to figure out the way to balance things. But this is a developer-side issue, not for the player.

robybang wrote:A tower defense game that allows you to play as the offensive side.

You might want to look at "Anomaly - Warzone Earth", it's a well designed offensive tower-defense. Does not, however, have the MMO-ish online mode you've thought of, it's purely single player.
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Re: Your video-game ideas

Postby SpiralPen » May 12th, 2012, 10:33 am

A 3DS game that displays the mortal realm on the bottom screen. You control a denizen of a small island or fortress who have to handle farming, trade, weather, attacks from monsters, pirates, and foreign nations. Sort of like Harvest Moon. You can expand your island/fortress as the game progresses.
The gameplay hook is that the top screen displays the realm of the gods. On the top screen, you play as the Guardian Spirit of the fortress. This portion of the game plays in a more action-oriented fashion. You can beat out negative spirits caused by the town's woes and encroaching demons. You must also battle for supremacy of your island over other Gods (think boss fights). Your primary goal in the God-screen, though, is to fulfill the prayers of your people on the mortal-screen. They can offer up a ceremonial prayer to you and it's your job to either neglect their prayers to manage other aspects the silly mortals don't realize you're busy with, or answer them and send godly gifts their way. Such as a harvest blessing, or a godly sentinal to watch their shores. A cure for a plague, etc.
Those abilities could be obtained via some kind of mission for the god as well. Also, the mortals could at any time, offer certain items at shrines that would immediately teleport them to the top screen. This creates a give and take between the two screens to make switching between them more satisfying and flow better.
The idea is still pretty rough around the edges but that's the gist of it :P
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Re: Your video-game ideas

Postby avian-reader » May 14th, 2012, 12:49 pm

SpiralPen wrote:A 3DS game that displays the mortal realm on the bottom screen. You control a denizen of a small island or fortress who have to handle farming, trade, weather, attacks from monsters, pirates, and foreign nations. Sort of like Harvest Moon. You can expand your island/fortress as the game progresses.
The gameplay hook is that the top screen displays the realm of the gods. On the top screen, you play as the Guardian Spirit of the fortress. This portion of the game plays in a more action-oriented fashion. You can beat out negative spirits caused by the town's woes and encroaching demons. You must also battle for supremacy of your island over other Gods (think boss fights). Your primary goal in the God-screen, though, is to fulfill the prayers of your people on the mortal-screen. They can offer up a ceremonial prayer to you and it's your job to either neglect their prayers to manage other aspects the silly mortals don't realize you're busy with, or answer them and send godly gifts their way. Such as a harvest blessing, or a godly sentinal to watch their shores. A cure for a plague, etc.
Those abilities could be obtained via some kind of mission for the god as well. Also, the mortals could at any time, offer certain items at shrines that would immediately teleport them to the top screen. This creates a give and take between the two screens to make switching between them more satisfying and flow better.
The idea is still pretty rough around the edges but that's the gist of it :P


So kinda Harvest Moon meets Black & White?

I would love it if Rockstar brought out a Red Dead Redemption expansion pack that expanded greatly on the limited ranching side of of the game, and basically turned it into a grittier version of Harvest Moon. It'd be nice to have HM aspects to it though like cooking and families and town events, but keeping the hunting and protecting animals from rustlers and wolves from RDR :D

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Re: Your video-game ideas

Postby SpiralPen » May 15th, 2012, 9:44 am

Honestly, playing so much of the Red Dead online reminds of an RPG and makes me wish there were more Wild West RPG's.
It's a pretty untapped setting/genre for it :P
cool gunslinging level-ups and quickdraws plus ranching sim stuff!
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Re: Your video-game ideas

Postby empuska » May 20th, 2012, 11:25 pm

Afrohawkman wrote:Not to really rain on anyone's parade but anyone who has a serious idea that they'd really like to create at some point shouldn't post about it in this thread. People love to steal others' ideas and the internet is the perfect place to do it. A thread like this where it's clearly labeled is a perfect way to find someone's idea and capitalize on it. Normal ideas are fine but anything too elaborate that can easily be translated into a working game are of risk of being stolen. I mean I doubt anyone would really post here if they were going to work on it but I wanted to post up a little warning just in case.

I hate to break your bubble, but game developers, especially indie developers, share the ideas quite openly. Without any proper prototype, there is actually nothing to steal since 90 percent of successful game development is about game mechanics and how to use them so that it creates nice game experience as well as nice game flow (all the way from casual games to core games). I mean, pitching idea like Katamari (you roll the ball and then it grows) doesn't say a thing about why it is so addictive that even the people who are just watching the game will be hooked to watch it. Also, wanting to do a good game includes developing the game from the beginning, so that when you have your first prototype on your hand, it can go from there God-knows-where when something doesn't add up or work like was thought on paper. :B

I would honestly love to do a old-time 2D-adventure game with zombies. Yes, I know zombies are quite used theme, but quite a new (I guess) since I don't reckon many zombie games from my childhood and it would be something different for a pixel game. The main problem is though that wanting to do an old-time adventure game, you really need player's attention and these days most of the gamers have shorted attention-spawn than the cat with an ADD. I think it comes quite a lot to an execution, but it would be cool to keep the landscape type-of playing rather than changing it to isometric or from upper angle. Though I guess it might be bit boring/overused for something that you should control with two fingers. :/
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Re: Your video-game ideas

Postby MarioKong » June 2nd, 2012, 11:02 am

Rare:Go back to Nintendo.
Nintendo:Release Mother 3 outside Japan, and Earthbound to Virtrual Console.
Capcom:Make "Megaman Generations"
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Re: Your video-game ideas

Postby Seven Rain » June 2nd, 2012, 11:10 am

MarioKong wrote:Capcom:Make "Megaman Generations"

I'd still rather have X9 and X10 than Generations or Legends 3.
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Spoiler! :
But the point of the thread is your video game ideas, homie. Like if you were making your own game.
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Re: Your video-game ideas

Postby Mr. Henry » June 2nd, 2012, 12:07 pm

SpiralPen wrote:Honestly, playing so much of the Red Dead online reminds of an RPG and makes me wish there were more Wild West RPG's.
It's a pretty untapped setting/genre for it :P
cool gunslinging level-ups and quickdraws plus ranching sim stuff!


I can sorta say that was Wild Arms at the time, but it died after 3. Speaking of, I'd like to see another WA game that redeems the series after 4,5, and XF happened.
[Edit]Whoops, forgot the whole point of the thread. Well, it would be this ^
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Re: Your video-game ideas

Postby ApaFox » June 2nd, 2012, 1:40 pm

Seven Rain wrote:
MarioKong wrote:Capcom:Make "Megaman Generations"

I'd still rather have X9 and X10 than Generations or Legends 3.


Isn't that what the multi-player Megaman was supposed to be about?
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Re: Your video-game ideas

Postby Seven Rain » June 2nd, 2012, 1:41 pm

ApaFox wrote:
Seven Rain wrote:
MarioKong wrote:Capcom:Make "Megaman Generations"

I'd still rather have X9 and X10 than Generations or Legends 3.


Isn't that what the multi-player Megaman was supposed to be about?

What?
You mean the MMO? Because fat chance seeing that released in the west. :C
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Re: Your video-game ideas

Postby Wander Tones » June 2nd, 2012, 5:47 pm

I've had kind of an idea for a short game that's been flitting in and out of my head for a while now: a self-reconstruction game.

Imagine that you were a person (or robot) that was torn into pieces, but each piece was still alive and controllable. In order to complete the game/stage/etc, you would have to put yourself together and leave. The problem being: you can only see through your head, which means that any parts that are obstructed from your FOV cannot be seen, but can be moved.

Of course, this is filled with problems from the very start: knowing where each piece is, for one thing, is a key concern. It could be fixed by providing environmental "Touch" senses to guide you ("I feel a breeze" could mean a window or air vent, or "I feel freezing cold" could mean a refrigerator). There'd also be connection problems - each part would be restricted by how much they could move, but when together they'd have new abilities (longer reach, faster travel, addition of sight).

It's an idea that's rather unique, but riddled with problems, so without intense planning and skilled developers it probably wouldn't be feasible.
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Re: Your video-game ideas

Postby Jops » June 2nd, 2012, 6:17 pm

Wander Tones wrote:I've had kind of an idea for a short game that's been flitting in and out of my head for a while now: a self-reconstruction game.

Imagine that you were a person (or robot) that was torn into pieces, but each piece was still alive and controllable. In order to complete the game/stage/etc, you would have to put yourself together and leave. The problem being: you can only see through your head, which means that any parts that are obstructed from your FOV cannot be seen, but can be moved.

Of course, this is filled with problems from the very start: knowing where each piece is, for one thing, is a key concern. It could be fixed by providing environmental "Touch" senses to guide you ("I feel a breeze" could mean a window or air vent, or "I feel freezing cold" could mean a refrigerator). There'd also be connection problems - each part would be restricted by how much they could move, but when together they'd have new abilities (longer reach, faster travel, addition of sight).

It's an idea that's rather unique, but riddled with problems, so without intense planning and skilled developers it probably wouldn't be feasible.


This idea is simply brilliant. I love it!
Actually, translating tactile inputs into visual ones would be easy enough. What i see as the real problem of this concept is the pacing (can easily turn into an extremely slow puzzle game) and challenge progression (how many levels can you make before the game gets really repetitive?).

For everything else, a good brainstorming session can spawn ideas for solutions in a matter of minutes.
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Re: Your video-game ideas

Postby Wander Tones » June 2nd, 2012, 7:41 pm

Jops wrote:
Wander Tones wrote:I've had kind of an idea for a short game that's been flitting in and out of my head for a while now: a self-reconstruction game.

Imagine that you were a person (or robot) that was torn into pieces, but each piece was still alive and controllable. In order to complete the game/stage/etc, you would have to put yourself together and leave. The problem being: you can only see through your head, which means that any parts that are obstructed from your FOV cannot be seen, but can be moved.

Of course, this is filled with problems from the very start: knowing where each piece is, for one thing, is a key concern. It could be fixed by providing environmental "Touch" senses to guide you ("I feel a breeze" could mean a window or air vent, or "I feel freezing cold" could mean a refrigerator). There'd also be connection problems - each part would be restricted by how much they could move, but when together they'd have new abilities (longer reach, faster travel, addition of sight).

It's an idea that's rather unique, but riddled with problems, so without intense planning and skilled developers it probably wouldn't be feasible.


This idea is simply brilliant. I love it!
Actually, translating tactile inputs into visual ones would be easy enough. What i see as the real problem of this concept is the pacing (can easily turn into an extremely slow puzzle game) and challenge progression (how many levels can you make before the game gets really repetitive?).

For everything else, a good brainstorming session can spawn ideas for solutions in a matter of minutes.

Yeah, after a bit more thought I've come up with the ideas of slight infra-red and Schlieren views for the player, to observe the heat sources and air flows of the areas (enough to show major flows, but no minor ones). Also, as a humorous gameplay component, flatulence could be used for a sense of smell, to detect the hips.

But yeah, the flow of the game would be the key issues. For one, it could be limited to a smaller number of pieces - seven as a minimum, for example - for shorter games; and as for a repetitive nature, this could become part of a larger game in the future, with the idea of this design of gameplay as a standalone experimental project (such as how Portal and Tag were in comparison to Portal 2).
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Re: Your video-game ideas

Postby redandblack64 » June 9th, 2012, 10:53 pm

It would be a dream come true if Wayforward were to make a Panty and Stocking game. They're a perfect fit.
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Re: Your video-game ideas

Postby Bre Ishurna the Wolf » July 13th, 2012, 10:03 pm

Let's see what's in my little brain...

Um... you are an amnesiatic person (You can choose the gender) who woke up on the shore in a huge jungle island. After recuperating, you find a makeshift sword and torch and head into the wilderness. You get attacked by these weird beasts, and run away. You fall into a seemingless bottomless pit and lose conscience, due to the blows from the weird beasts. Your subconscience is visited by a spirit of myrrh, who tells you that the weird beasts are called worlterlings, and that you are the chosen one. You gain the power of the spirit of Myrrh. You wake up at the edge of the cliff, and see that the makeshift sword turned into a spirit sword-gun called "Arredities". You venture off to save the world, or something.

There are eight Myrrhs; Fire, Water, Earth, Air, Light, Darkness, Lightning, and Ice. Each has a different effect. Fire turns the Arredities into the "Flarestorm", which is a flamethrower-fire sword. Water turns the Arredities into the "Waterwheel", Which is purely an acid-filled syringe with an eroded steel blade. Earth turns your weapon into the "Mountain chain", Which shoots rocks and is a chain whip. Lightning turns your weapon into the "Thunder whisper", a lightning hammer that shoots electricity. Ice turns your sword-gun into "Solufreeze", A knife-shooting spear. Light and Darkness turns Arredities into "The Chosen One", which is a dual sword-gun that can do far more than damage, but destroys a few Worlterling completely, leaving nothing but ashes. 'The Chosen One' won't work unless the two shards of light and darkness are used.

The Arredites's gun, unfortunately, need magic power (MP, of course) to work. You can heal it with the Mag-fruit, which is found everywhere. The Arredities also can get thrown out of your hand, which you can recover by going to it and using the grab. You can also own the house you found; this is your main hub. Great Idea, huh?
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