2D Fighting Games

Re: 2D Fighting Games

Postby Seven Rain » July 13th, 2012, 5:16 pm

Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
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Re: 2D Fighting Games

Postby Queerious Toast » July 24th, 2012, 3:15 am

I really miss playing Dark Stalkers and Project Justice. They were some of the most awesome Capcom fighting games I've played.

I hope Capcom would consider making newer versions, I hear their planning on a new Dark Stalkers game.
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Re: 2D Fighting Games

Postby Seven Rain » July 24th, 2012, 9:46 am

Yeah, I heard that too. They're also re-releasing the JoJo's Bizarre Adventure games digitally. As much as their fanbase loves to complain and bite the hand that feeds it, Capcom still cares about their fighting games.
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
User avatar
Seven Rain
 
Posts: 17649
Joined: February 21st, 2008, 7:05 am
Location: Nostalgia Town

Re: 2D Fighting Games

Postby Queerious Toast » July 24th, 2012, 9:57 am

Seven Rain wrote:Yeah, I heard that too. They're also re-releasing the JoJo's Bizarre Adventure games digitally. As much as their fanbase loves to complain and bite the hand that feeds it, Capcom still cares about their fighting games.


Jojo's Bizarre Adventure looks so fun! The characters look so interesting too, as well as their movesets. I can't wait to play it.
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Re: 2D Fighting Games

Postby Seven Rain » July 24th, 2012, 10:54 am

Yeah, I played it on DC a bit, it was pretty awesome, but rough to figure out. There was no in-game tutorials or movelists so I had to resort to the Internet to figure everything out, haha.
Err... At least I think. Either they didn't have movelists or the movelists were too cryptic for me Iunno, can't really remember, but it was fun.

The new one being made by CyberConnect looks awesome, too.
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
User avatar
Seven Rain
 
Posts: 17649
Joined: February 21st, 2008, 7:05 am
Location: Nostalgia Town

Re: 2D Fighting Games

Postby MacSimon » July 24th, 2012, 5:36 pm

Is it justm e, or the Injustice: Gods Among Us game look amazingly boring? The combos are slow-paced, nothing really pops up, and...Man, i dunno. I watched that gameplay and even the life bars are boring me.
UpDatin' at least once every 42 hours! OR THE COMIC ENDS FOREVER.

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Re: 2D Fighting Games

Postby Seven Rain » July 24th, 2012, 5:42 pm

MacSimon wrote:Is it justm e, or the Injustice: Gods Among Us game look amazingly boring? The combos are slow-paced, nothing really pops up, and...Man, i dunno. I watched that gameplay and even the life bars are boring me.

Image

Spoiler! :
Seriously though, whaaa? Did you play MK9?
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
User avatar
Seven Rain
 
Posts: 17649
Joined: February 21st, 2008, 7:05 am
Location: Nostalgia Town

Re: 2D Fighting Games

Postby MacSimon » July 24th, 2012, 10:20 pm

Seven Rain wrote:
MacSimon wrote:Is it justm e, or the Injustice: Gods Among Us game look amazingly boring? The combos are slow-paced, nothing really pops up, and...Man, i dunno. I watched that gameplay and even the life bars are boring me.

Spoiler! :
Image


Spoiler! :
Seriously though, whaaa? Did you play MK9?


Yeah, dude, i played it, but this is a little different. In MK9, everyone can appear behind, in front, due to those character abilities, and that keeps you focused into the fight, while in this one, most of the combos seem pretty dull so far... Even the lifebar feels somewhat odd to me.
While the scenery having a part in the fight sounds like a really cool idea, there's a lot of empty space in the screen so we can see the elements we're able to use in the fight, some we will know, and some others we'll have to figure out as we play the game. So now we gotta pay attention to both the scenery and the other players, which in games like Brawl, where we have a lot of space to jump around works well, but here, i think they're almost like Easter Eggs that distract us from the goal, defeating the oponent, to try and get to the background items before he does. Again, these kind of things work in Brawl, but we're working with a smaller enviroment here, and in the gameplay just feels dull to me, sorry dude.
UpDatin' at least once every 42 hours! OR THE COMIC ENDS FOREVER.

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Re: 2D Fighting Games

Postby Raging Ghost » August 2nd, 2012, 12:23 pm

5 days before Persona 4 Arena.
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Re: 2D Fighting Games

Postby Seven Rain » August 5th, 2012, 2:18 pm

So uhh... Courtesy of Raging Ghost:

GET HYPE GET HYPE.
BULLET AND AZRAEL LOOK AWESOME.
Lovin' the new Noel design and levels, too. Oh, and that new Hazama move~ HNNNG, WANT WANT WANT WANT WANT.
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
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Seven Rain
 
Posts: 17649
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Re: 2D Fighting Games

Postby Raging Ghost » August 5th, 2012, 9:33 pm

Gotta have to drop something. I feel like the new Blazblue will be kinda like Guilty Gear gameplay-wise.

Why? Simple.

-All of the buffing distortion drives (example: Ragna's Blood Kain) are now overdrives.
-The overdrives remove the gold bursts. However, the normal, defensive bursts remain.
-You can now crush your opponent's guard, apparently. Although I'm sure they took that feature from Persona 4 Arena. It's done by pressing A+B and costs 25 heat.
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Gizoogle wrote:Some even believed dat tha solar juice system threatened tha "promised land of Dogg", resultin up in tha twenty year-long Solar Wars.
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Re: 2D Fighting Games

Postby Seven Rain » August 5th, 2012, 10:28 pm

I'm just glad they got rid of Guard Primers.

Also Amane is a trap. That makes me more interested. I now want to try all three of the newcomers.
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
User avatar
Seven Rain
 
Posts: 17649
Joined: February 21st, 2008, 7:05 am
Location: Nostalgia Town

Re: 2D Fighting Games

Postby Raging Ghost » August 6th, 2012, 11:31 am

Some more info about the new Blazblue.

Spoiler! :
Here's the lists of Overdrives. Still, I feel like it's taken straight from their Unlimited forms.

Overdrive Descriptions
Ragna: Blood Kain Idea
Jin: Frost End - Yukianesa attacks freeze the opponent.
Noel: Chain Quasar - Increases speed of Drive moves.
Rachel: Elf Lied - Wind Meter charges faster.
Taokaka: Almost Becoming Two
Tager: Voltic Field - Forces magnetism on opponent.
Litchi: Daisharin - Move the staff with Direction + D.
Arakune: Crimson Depths - Curse meter doesn't drain while active.
Bang: Furinkazan
Carl: Synchro High Speed - Nirvana is strengthened.
Hakumen: Kishin - Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.
Tsubaki: Second Install - Install Gauge automatically charges.
Hazama: Jörmungandr - Drive attacks are stronger, gains Life Steal ring.
Makoto: Galaxian Impact - All Drive moves are Level 3.
Valkenhayn: Endlos Volf - Wolf Gauge charges much faster.
Platinum: Magical Heart Catch - Unlimited use of current item.
Relius: Maxima Dance - Ignis gauge recharges faster.
Amane: Cyclone - All Drive attacks are max level.
Bullet: Heat the Beat - Permanent "Heat Up" state while active.
Azrael: Mind Colosseo - All attacks act act as though they'd hit weak points.

Also, more info on the newcomer's Drives:

Spiral

Amane's drive attacks turn his cloth into a drill, into which he can use to attack his opponent. Heavily implied in the command list that there is a level system with it.

Lock-on

Bullet's drive attacks allow her to quickly rush at her opponent and grab them, provided that she is close enough to the opponent. A "heat" system is implied with the drive attacks.

The Terror (Terra?)

Azrael's drive attacks reveal weak points on the opponent when they hit the opponent.


Also, tomorrow is Persona 4 Arena day!
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Gizoogle wrote:Some even believed dat tha solar juice system threatened tha "promised land of Dogg", resultin up in tha twenty year-long Solar Wars.
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Re: 2D Fighting Games

Postby Seven Rain » August 6th, 2012, 12:00 pm

Raging Ghost wrote:Here's the lists of Overdrives.

Raging Ghost wrote:Bang: Furinkazan

Image



Azrael and Bullet were already instantly appealing to me, but after hearing about their Drives I'm more excited than ever. Azrael's just sounds interesting as hell, and Bullet is a grapple character? I'm going to be in heaven.
Now what might this be?
Someone on Mangafox wrote:majeh was a legendary swordsman...
but i haven't seen him fight with a sword...
all i've ever seen is him bitch-slapping his enemies to submission...
User avatar
Seven Rain
 
Posts: 17649
Joined: February 21st, 2008, 7:05 am
Location: Nostalgia Town

Re: 2D Fighting Games

Postby Queerious Toast » August 8th, 2012, 6:30 am

When is the new Blazblue coming out anyway?
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